You can make
officially licensed product.
Not ten thousand of them, and not after a year of contracts. A property people recognise, a real licence with your name on it, and a first run small enough to be wrong.
A workshop
Sell what you make, under a name people already love.
A retailer
Hold the licence yourself. Produce in your own market. Keep both margins.
A brand
You already have the shelf and the customers. Add a property they keep asking you for.
A creator
You have the audience. Now you can have the product.
Brands like yours
are already selling.
3D printed fidget toys
Family run, direct to consumer. Ready for a first licence.
Plushie designer
An audience waiting for a product.
Sportswear brand
Launched this year. Actively looking for a property to license.
A licence you can act on
the same week.
| What you get |
|---|
| The terms already set: what may be made, where, and at what royalty |
| Approved artwork and files, and the approval flow that keeps you inside the rules |
| Producers matched to your category and your market, with a delivery record you can read |
| Contracts, VAT, invoicing and payouts, and the royalty split at the moment of the sale |
| Another market or another category later, without renegotiating |
Toys, collectibles and figures. Apparel and technical wear. Homeware and furniture. Accessories. Equipment, fittings and enclosures. Custom and bespoke products. Hardware and connected devices. First runs of things nobody has made before.
Already making?
The licence can be yours.
If you make product for other people here, you already have the delivery record a licence holder needs. Take one of your own and sell under your own name.